Lumiric Chase

Asymmetric Platformer · Lumbra · In Development

Carry the Flame
Keep climbing.

In the limbo of Lumbra, Dreamers carry the Flame entrusted by Lumira. Shadows of Ilutox chase, drain, throw, and push them down — but every fall can become another chance to rise.

Dreamers & Shadows Platformer Dark Fantasy In Development
Lumiric Chase — Dreamers and Shadow in Lumbra

The Game

This is not about never falling.
It is about rising again.

Lumbra is a test of perseverance. Ilutox can sabotage your effort, but it cannot erase how far you have climbed.

Identity
Hope
Corruption
Perseverance

The World

Lumbra

A limbo between sleep and awakening, shaped by forgotten dreams, fading hope, fear, and ambition. Lumbra is a world of trials where Dreamers climb through light and shadows while Ilutox turns every weakness into a reason to fall.

Lumbra is where the climb becomes visible.
UP The direction of Ascension
DOWN The pressure of Ilutox
FLAME What Dreamers carry
RISE What every fall can become
Lumbra — the limbo world of Lumiric Chase

Factions

Two directions. One limbo.

Dreamers move toward Ascension. Shadows of Ilutox move against it. The conflict is not simply good versus evil — it is the choice to continue versus the temptation to surrender.

The ones who rise

Dreamer

"I still believe my dream can survive."

Dreamers begin a journey with the Lumiric Flame entrusted by Lumira. They climb through Lumbra, help one another create routes, reach Camps, and keep moving even after a fall.

01
Receive

Lumira prepares the Dreamer and entrusts them with the Flame. The light is given. The journey is theirs.

02
Climb

Move through Lumbra using parkour, cooperation, and structures that change the path ahead.

03
Build

Create bridges, ropes, elevators, catapults, and secured paths. Progress should transform the space, not simply fill a meter.

04
Ascend

Reach the next Camp and push the frontier of your journey upward. The exact structure of each path is still evolving.

The ones who pull down

Shadow

"I will corrupt your hope before you escape."

A Shadow of Ilutox is a force of sabotage and corruption. The Saboteur hunts Dreamers, interrupts their climb, drains their Flame, and pushes them back down. A Shadow is dangerous — but also tragic, because Ilutox uses what was once a will of its own.

01
Chase

Find the light moving through Lumbra. A Dreamer carrying the Flame is visible, vulnerable, and never entirely alone.

02
Drain

Capture a Dreamer and perform a short Lumiric Extraction. Every second spent draining is time away from defending the wider climb.

03
Throw

Launch the Dreamer toward a lower tier, a broken bridge, or a dangerous route. The Shadow weaponizes the vertical world.

04
Convert

If the Flame is lost and corruption takes hold, a Dreamer may become Hollow. Ilutox does not need to destroy the light — only convince someone to surrender it.

Hollow

The ones who lost the light.

A Hollow is a Dreamer who has been converted during an Ascension. The exact rules of Hollowing are still evolving, but the meaning is clear: losing the Flame is not the same as choosing Ilutox, and falling is not the same as being lost forever.

Dreamer perspective Pale golden echoes. A teammate lost.
Shadow perspective Dark violet corruption. Ilutox's mark.

The Conversion System

Fall, corruption, Hollowing.

Conversion begins when the Flame is gone and Ilutox's influence takes hold. The final numbers and rules are still in development; what matters is the difference between being extinguished and surrendering completely.

Dreamer

Full access. 0 conversions. Still fighting.

Cold

The Flame has gone out. Recovery is still possible.

Corrupted

Ilutox's influence is taking hold.

Hollow

A Dreamer converted during the journey. The path back is not yet defined.

World Objects

The map of hope and corruption.

Every structure in Lumbra serves a purpose. Some offer salvation. Others seal your fate.

Lumiric Source

A sacred place connected to Lumira, where a Dreamer can receive the Flame entrusted for an Ascension. The exact rules of the Source are still evolving.

Bonfire / Camp

A place of rest, safety, mantras, and connection. Bonfires are rewards along the climb, not static generators with another name.

Lumiric Beacon

A mark of progress in the Ascension. Some paths may become permanently secured when Dreamers reach and stabilize them.

Ascension Gate

A possible threshold toward Ascension. The final form of escape and the structure of each Dreamer Path are still in development.

Converter

A corrupted structure or act of Lumiric Extraction. The Shadow drains the Flame, turns light into Ilutox's influence, and pushes a Dreamer closer to Hollowing.

Match End Conditions

The climb is the victory.

Dreamer Victory

Ascension

Dreamers reach the next threshold, preserve the Flame, and continue the Ascension. Hope is not the absence of Shadow — it is the decision to keep moving.

Shadow Victory

Hollowing

Ilutox succeeds when the Dreamers can no longer continue. The exact conditions are still evolving, but the Shadow always wants the same thing: to turn a fall into surrender.

Lumbra Is Calling

Will you carry the Flame? Or become the darkness that consumes it?

Lumiric Chase is a game about emotional perseverance under pressure — the fear of losing yourself, and the will to keep the light alive.